Archive for the ‘Gaming’ Category

This year at Comic-Con, Showtime launched an alternate reality game that gives players the opportunity to hunt down a serial killer known as The Infinity Killer. This game is the newest installment in a series of viral campaigns Showtime has used over the years to promote its dark drama Dexter. Readers should be warned that some of the links in this article may lead to graphic images akin to those shown in the television series.

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“Nothing ruins a good party like a Velociraptor attack, and when a group of Urban Hipsters gets caught up in a whirlwind of Mesozoic fury, it’ll take more than PBR and vinyl to get them out of Brooklyn alive.” It’s hard to top the logline for Jurassic Park Slope, an interactive transmedia experience set in Brooklyn that’s committed to signing on Bill Murray as its star.

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Maxis, creators of the controversial Spore franchise, is releasing Darkspore, a new action-RPG built using Spore’s character creation tools. Leading up to the game’s release in 2011, Maxis has released an alternate-reality game rife with puzzles, introducing the universe of Darkspore.

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Metroid: Other M is the exact kind of game Nintendo said it wasn’t making anymore.

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After modders claim to have downloaded an advance copy of the highly anticipated game, the stolen code ends up online.

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SCVNGR is a location-based gaming platform for mobile phones that has been used in alternate-reality games for campaigns ranging from the New England Patriots to Dexter. They scored $4 million in venture capital late last year. In this article, Jane Doh takes an in-depth look at this helpful tool for puzzle designers looking for a more local flavor.

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When talented designers jump ship from big videogame companies, they gain a lot of freedom — and get out from under the thumbs of marketing teams. Such moves to independent development also provide gamers with pure dollops of genius like Jamie Cheng’s new Shank.

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Web game developer and musician Gabriel Walsh released his album, The Earthly Frames, Volume 1 in a unique fashion, supplementing his musical content with audio samples for remixing and a series of unique “fragment” files on fifty USB drives for the album’s release. While the fragment files may be enjoyed in isolation, assembling the disparate fragments spins a narrative that is partially autobiographical and partially fictional.

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A web interface will let gamers manipulate an industrial robot to create a virtual monument to Spartan warriors. Get a first look at the machine, hidden in a secret San Francisco location, that makes the interactive tribute possible in the run-up to Halo: Reach’s release.

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Before the release of Capcom’s zombie horror game Dead Rising 2 in September comes this abbreviated preview version, which explores the events prior to the full game for Xbox 360.

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Sony and Microsoft soon will introduce motion controls and exercise-based games to keep up with Nintendo’s Wii. In this guest column, a child psychiatrist argues for a new rating system that evaluates videogames’ capacity to work you out.

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Pint-size versions of some of Xbox’s hottest properties are coming to smartphones when Microsoft launches Windows Phone 7 this fall.

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Ken Levine says the plot of his upcoming BioShock sequel is inspired by American exceptionalism. But hints of xenophobia and even eugenics point toward a game steeped in the hot topic of immigration.

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Bear McCreary, who provided the powerful sonic background for the Battlestar Galactica reboot, weaves a compelling musical tapestry for the upcoming war game.

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Ken Levine, creator of BioShock, returns to the series with a biting satire of American imperialism set in a floating xenophobic city.

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